{"version":"1.0","provider_name":"DirectX Developer Blog","provider_url":"https:\/\/devblogs.microsoft.com\/directx","author_name":"Joshua Tucker","author_url":"https:\/\/devblogs.microsoft.com\/directx\/author\/joshuatucker\/","title":"Agility SDK 1.613.3 Available Now, Including Support for GDC 2024 Showcase Features - DirectX Developer Blog","type":"rich","width":600,"height":338,"html":"<blockquote class=\"wp-embedded-content\" data-secret=\"cKBudMpgko\"><a href=\"https:\/\/devblogs.microsoft.com\/directx\/agility-sdk-1-613-0\/\">Agility SDK 1.613.3 Available Now, Including Support for GDC 2024 Showcase Features<\/a><\/blockquote><iframe sandbox=\"allow-scripts\" security=\"restricted\" src=\"https:\/\/devblogs.microsoft.com\/directx\/agility-sdk-1-613-0\/embed\/#?secret=cKBudMpgko\" width=\"600\" height=\"338\" title=\"&#8220;Agility SDK 1.613.3 Available Now, Including Support for GDC 2024 Showcase Features&#8221; &#8212; DirectX Developer Blog\" data-secret=\"cKBudMpgko\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\" class=\"wp-embedded-content\"><\/iframe><script type=\"text\/javascript\">\n\/* <![CDATA[ *\/\n\/*! This file is auto-generated *\/\n!function(d,l){\"use strict\";l.querySelector&&d.addEventListener&&\"undefined\"!=typeof URL&&(d.wp=d.wp||{},d.wp.receiveEmbedMessage||(d.wp.receiveEmbedMessage=function(e){var t=e.data;if((t||t.secret||t.message||t.value)&&!\/[^a-zA-Z0-9]\/.test(t.secret)){for(var s,r,n,a=l.querySelectorAll('iframe[data-secret=\"'+t.secret+'\"]'),o=l.querySelectorAll('blockquote[data-secret=\"'+t.secret+'\"]'),c=new RegExp(\"^https?:$\",\"i\"),i=0;i<o.length;i++)o[i].style.display=\"none\";for(i=0;i<a.length;i++)s=a[i],e.source===s.contentWindow&&(s.removeAttribute(\"style\"),\"height\"===t.message?(1e3<(r=parseInt(t.value,10))?r=1e3:~~r<200&&(r=200),s.height=r):\"link\"===t.message&&(r=new URL(s.getAttribute(\"src\")),n=new URL(t.value),c.test(n.protocol))&&n.host===r.host&&l.activeElement===s&&(d.top.location.href=t.value))}},d.addEventListener(\"message\",d.wp.receiveEmbedMessage,!1),l.addEventListener(\"DOMContentLoaded\",function(){for(var e,t,s=l.querySelectorAll(\"iframe.wp-embedded-content\"),r=0;r<s.length;r++)(t=(e=s[r]).getAttribute(\"data-secret\"))||(t=Math.random().toString(36).substring(2,12),e.src+=\"#?secret=\"+t,e.setAttribute(\"data-secret\",t)),e.contentWindow.postMessage({message:\"ready\",secret:t},\"*\")},!1)))}(window,document);\n\/\/# sourceURL=https:\/\/devblogs.microsoft.com\/directx\/wp-includes\/js\/wp-embed.min.js\n\/* ]]> *\/\n<\/script>\n","thumbnail_url":"https:\/\/devblogs.microsoft.com\/directx\/wp-content\/uploads\/sites\/42\/2017\/01\/XII_BLACK_1kx1k.jpg","thumbnail_width":1024,"thumbnail_height":1024,"description":"We&#8217;re pleased to announce the release of our latest Agility SDK, complete with features we&#8217;ll be showcasing at GDC 2024. Get started today with the retail versions of Work Graphs, Shader Model 6.8, GPU Upload Heaps, and more! SDK Package Features SDK 1.613.3 Work Graphs Shader Model 6.8 Work Graphs support Start Vertex\/Instance Location Wave [&hellip;]"}