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<oembed><version>1.0</version><provider_name>DirectX Developer Blog</provider_name><provider_url>https://devblogs.microsoft.com/directx</provider_url><author_name>Jacques van Rhyn</author_name><author_url>https://devblogs.microsoft.com/directx/author/jacques_vanrhyn-2/</author_url><title>Iterating on Variable Rate Shading in Gears Tactics - DirectX Developer Blog</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="sbLUmjO3F0"&gt;&lt;a href="https://devblogs.microsoft.com/directx/gears-tactics-vrs/"&gt;Iterating on Variable Rate Shading in Gears Tactics&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://devblogs.microsoft.com/directx/gears-tactics-vrs/embed/#?secret=sbLUmjO3F0" width="600" height="338" title="&#x201C;Iterating on Variable Rate Shading in Gears Tactics&#x201D; &#x2014; DirectX Developer Blog" data-secret="sbLUmjO3F0" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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