Variable Rate Shading: a scalpel in a world of sledgehammers

One of the sides in the picture below is 14% faster when rendered on the same hardware, thanks to a new graphics feature available only on DirectX 12. Can you spot a difference in rendering quality? Neither can we.  Which is why we’re very excited to announce that DirectX 12 is the first graphics API … Continue reading Variable Rate Shading: a scalpel in a world of sledgehammers