Variable Rate Shading: a scalpel in a world of sledgehammers
One of the sides in the picture below is 14% faster when rendered on the same hardware, thanks to a new graphics feature available only on DirectX 12. Can you spot a difference in rendering quality?
Neither can we. Which is why we’re very excited to announce that DirectX 12 is the first graphics API to offer broad hardware support for Variable Rate Shading. … Continue reading Variable Rate Shading: a scalpel in a world of sledgehammers
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