Showing category results for DirectX

Nov 7, 2017
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Announcing new DirectX 12 features

Jacques van Rhyn

Announcing new DirectX 12 features We’ve come a long way since we launched DirectX 12 with Windows 10 on July 29, 2015. Since then, we’ve heard every bit of feedback and improved the API to enhance stability and offer more versatility. Today, developers using DirectX 12 can build games that have better graphics, run faster and that are more stable ...

Direct3D12DirectX12Gaming
Jul 21, 2017
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GPUs in the task manager

Bryan Langley

The below posting is from Steve Pronovost, our lead engineer responsible for the GPU scheduler and memory manager. GPUs in the Task Manager We're excited to introduce support for GPU performance data in the Task Manager. This is one of the features you have often requested, and we listened. The GPU is finally making its debut in this venerable perf...

Mar 1, 2017
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GPU plugins, improved SDK layers, and hang debugging: Bringing DirectX 12 tools to the next level

D3D Team

If you are a Windows game developer using DirectX 12, you know that great tools are essential for getting the most out of the graphics hardware. In the past few months, we’ve been making rapid progress on delivering the tools you’ve requested. At the Game Developers Conference today, we demoed new features for both PIX, our premier tool for tuning ...

Direct3D12GamingGraphics
Jan 23, 2017
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New DirectX Shader Compiler based on Clang/LLVM now available as Open Source

Chas Boyd

The DirectX HLSL (High Level Shading Language) compiler is now available as an open source project built on the Clang/LLVM framework. Microsoft drives the leading GPU shader language Since 2002, HLSL has been a key focus of industry collaboration on GPU programming. As the shader language for the popular DirectX12 API, HLSL is at the forefront of...

Direct3D12DirectX12Gaming
Jan 17, 2017
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DX12 performance tuning and debugging – PIX on Windows (beta) released!

D3D Team

Continued commitment to gaming on Windows 10 With Windows 10, we promised to build an OS designed for PC gaming, with DirectX 12 as one of the cornerstones of the Windows 10 gaming experience. In the 18 months since our release, DirectX 12 has seen very rapid adoption, with nearly 20 AAA games now available with DirectX 12 support. Much of this ra...

Direct3D12DirectX12Gaming
Jul 13, 2016
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Explicit DirectX 12 MultiGPU, the Affinity Layer helper library, and your game

Andrew Yeung - MSFT

Rise of the Tomb Raider is the first DX12 explicit MultiGPU (mGPU) title for CrossFire/SLI machines and it shows some pretty nice gains over DX11 implicit mGPU giving you the best possible gaming experience.  Read more about it on this blog post here. We've had several folks ask us how they can most easily implement the same thing in their apps an...

Jul 8, 2016
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Rise of the Tomb Raider, Explicit DirectX 12 MultiGPU, and a peek into the future

Andrew Yeung - MSFT

Rise of the Tomb Raider is the first title to implement explicit MultiGPU (mGPU) on CrossFire/SLI systems using the DX12 API.  It works on both Win32 and UWP.  Using the low level DX12 API, Rise of the Tomb Raider was able to achieve extremely good CPU efficiency and in doing so, extract more GPU power in a mGPU system than was possible before. Th...

DirectXDirect3D12DirectX12
May 10, 2016
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Unlocked Frame Rate and More Now Enabled for UWP

Bryan Langley

What an exciting few months it’s been for Windows 10 Gamers In the last few months, we’ve taken Windows 10 gaming to a new level by partnering with Microsoft Studios to deliver marquee titles such as: Gears of War: Ultimate Edition, Rise of the Tomb Raider, Quantum Break, and Forza Motorsport 6: Apex (Beta), all of which support both DirectX 12 ...

Oct 27, 2015
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Ashes of the Singularity makes gaming history with DirectX 12

Bryan Langley

Back in April, we described Multiadapter, a DirectX 12 feature which gives game developers the power to light up every GPU on a user's system.  Prior to this feature, developers had to rely on help from hardware vendors to use multiple GPUs, with the restriction that the GPUs be homogeneous. DirectX 12 removes all such limitations.  In our April p...

Jul 29, 2015
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Windows 10 and DirectX 12 released!

Bryan Langley

My titlepage contents One giant leap for gamers! It’s been less than 18 months since we announced DirectX 12 at GDC 2014.  Since that time, we’ve been working tirelessly with game developers and graphics card vendors to deliver an API that offers more control over graphics hardware than ever before.  When we set out to design ...