Tex Riddell

Engineer, DirectX Compiler

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D3D12 Work Graphs Preview

Contents Introduction to work graphs Basis Characteristics Analysis Scenarios summary Specification <-- the docs Node types Broadcasting launch Coalescing launch Thread launch Condensed programming guide Drivers and other prerequisites <-- get running here Authoring shaders ...

Agility SDK 1.711.3-preview: Work Graphs, Wave Matrix, AV1 Encoding

Hi everyone, Today we’re excited to announce the newest Preview Agility SDK v1.711.3 download; This SDK previews three new features for developers to discover.  First is Work Graphs, a new way for the GPU to create work for itself.  Second is Wave Matrix support, which allows developers to take advantage of dedicated silicon to speed...
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