GDC may have been postponed, but we aren’t going to let that prevent us from bringing the next generation of graphics innovation to the world. Join us this Thursday, March 19, for a virtual DirectX Developer Day on Mixer! The Microsoft DirectX team,
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Why Feedback: A Streaming Scenario
Suppose you are shading a complicated 3D scene. The camera moves swiftly throughout the scene, causing some objects to be moved into different levels of detail. Since you need to aggressively optimize for memory, you bind resources to cope with the demand for different LODs.