{"id":36355,"date":"2026-03-05T17:16:51","date_gmt":"2026-03-05T17:16:51","guid":{"rendered":"https:\/\/devblogs.microsoft.com\/cppblog\/?p=36355"},"modified":"2026-03-05T17:16:51","modified_gmt":"2026-03-05T17:16:51","slug":"visual-studio-at-gdc-festival-of-gaming-2026","status":"publish","type":"post","link":"https:\/\/devblogs.microsoft.com\/cppblog\/visual-studio-at-gdc-festival-of-gaming-2026\/","title":{"rendered":"Visual Studio at GDC Festival of Gaming 2026"},"content":{"rendered":"<p>Join us at <a href=\"https:\/\/schedule.gdconf.com\/session\/windows-game-development-and-visual-studio-2026-presented-by-microsoft-xbox\/917993\">GDC Festival of Gaming 2026<\/a> for a deep dive into Visual Studio, GitHub Copilot, PowerToys, and the Windows tools that speed up your daily dev workflow. We&#8217;ll show how these tools work together to boost productivity and cut friction across your entire inner loop.<\/p>\n<p><a href=\"https:\/\/devblogs.microsoft.com\/cppblog\/wp-content\/uploads\/sites\/9\/2026\/03\/Windows-Game-Development-and-Visual-Studio-2026.webp\"><img decoding=\"async\" class=\"aligncenter size-full wp-image-36357\" src=\"https:\/\/devblogs.microsoft.com\/cppblog\/wp-content\/uploads\/sites\/9\/2026\/03\/Windows-Game-Development-and-Visual-Studio-2026.webp\" alt=\"Windows Game Development and Visual Studio 2026 Presented by David Li and Hamza Usmani\" width=\"1306\" height=\"734\" srcset=\"https:\/\/devblogs.microsoft.com\/cppblog\/wp-content\/uploads\/sites\/9\/2026\/03\/Windows-Game-Development-and-Visual-Studio-2026.webp 1306w, https:\/\/devblogs.microsoft.com\/cppblog\/wp-content\/uploads\/sites\/9\/2026\/03\/Windows-Game-Development-and-Visual-Studio-2026-300x169.webp 300w, https:\/\/devblogs.microsoft.com\/cppblog\/wp-content\/uploads\/sites\/9\/2026\/03\/Windows-Game-Development-and-Visual-Studio-2026-1024x576.webp 1024w, https:\/\/devblogs.microsoft.com\/cppblog\/wp-content\/uploads\/sites\/9\/2026\/03\/Windows-Game-Development-and-Visual-Studio-2026-768x432.webp 768w\" sizes=\"(max-width: 1306px) 100vw, 1306px\" \/><\/a><\/p>\n<p><strong>Session Title:<\/strong> Windows Game Development with Visual Studio 2026 and GitHub Copilot<\/p>\n<p><strong>Session Info:<\/strong> Thursday, March 12, 10:10 am &#8211; 11:10 am Pacific Time | Room 2009, West Hall<\/p>\n<p><strong>Abstract: <\/strong>Developing games on Windows is faster when your tools work together. This session walks through an end-to-end game development workflow, from setting up a repeatable dev environment with Windows Terminal, WinGet, and GitHub Copilot, to reducing daily friction with PowerToys. Discover how integrated agents in Visual Studio accelerate build times, modernize compiler upgrades, and complement code editing with advanced C++ tools. From forking a GitHub project to running WinGet configurations and hitting F5 in Visual Studio, these experiences help you iterate faster and optimize smarter. Join us to see how Windows and Visual Studio deliver secure, manageable, and AI-driven workflows for modern game development.<\/p>\n<p>We look forward to seeing you and chatting with you this year.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Join us at GDC Festival of Gaming 2026 for a deep dive into Visual Studio, GitHub Copilot, PowerToys, and the Windows tools that speed up your daily dev workflow. We&#8217;ll show how these tools work together to boost productivity and cut friction across your entire inner loop. Session Title: Windows Game Development with Visual Studio [&hellip;]<\/p>\n","protected":false},"author":39811,"featured_media":36357,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[1,3927],"tags":[3954,3962],"class_list":["post-36355","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-cplusplus","category-game-development","tag-build-insights","tag-github-copilot"],"acf":[],"blog_post_summary":"<p>Join us at GDC Festival of Gaming 2026 for a deep dive into Visual Studio, GitHub Copilot, PowerToys, and the Windows tools that speed up your daily dev workflow. We&#8217;ll show how these tools work together to boost productivity and cut friction across your entire inner loop. Session Title: Windows Game Development with Visual Studio [&hellip;]<\/p>\n","_links":{"self":[{"href":"https:\/\/devblogs.microsoft.com\/cppblog\/wp-json\/wp\/v2\/posts\/36355","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/devblogs.microsoft.com\/cppblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/devblogs.microsoft.com\/cppblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/cppblog\/wp-json\/wp\/v2\/users\/39811"}],"replies":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/cppblog\/wp-json\/wp\/v2\/comments?post=36355"}],"version-history":[{"count":1,"href":"https:\/\/devblogs.microsoft.com\/cppblog\/wp-json\/wp\/v2\/posts\/36355\/revisions"}],"predecessor-version":[{"id":36359,"href":"https:\/\/devblogs.microsoft.com\/cppblog\/wp-json\/wp\/v2\/posts\/36355\/revisions\/36359"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/cppblog\/wp-json\/wp\/v2\/media\/36357"}],"wp:attachment":[{"href":"https:\/\/devblogs.microsoft.com\/cppblog\/wp-json\/wp\/v2\/media?parent=36355"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/cppblog\/wp-json\/wp\/v2\/categories?post=36355"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/cppblog\/wp-json\/wp\/v2\/tags?post=36355"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}