{"id":34694,"date":"2024-09-30T17:01:09","date_gmt":"2024-09-30T17:01:09","guid":{"rendered":"https:\/\/devblogs.microsoft.com\/cppblog\/?p=34694"},"modified":"2024-09-30T17:11:49","modified_gmt":"2024-09-30T17:11:49","slug":"visual-studio-at-unreal-fest-seattle-2024","status":"publish","type":"post","link":"https:\/\/devblogs.microsoft.com\/cppblog\/visual-studio-at-unreal-fest-seattle-2024\/","title":{"rendered":"Visual Studio at Unreal Fest Seattle 2024"},"content":{"rendered":"<p><a href=\"https:\/\/devblogs.microsoft.com\/cppblog\/wp-content\/uploads\/sites\/9\/2024\/09\/UEFest2024.png\"><img decoding=\"async\" class=\"aligncenter size-full wp-image-34695\" src=\"https:\/\/devblogs.microsoft.com\/cppblog\/wp-content\/uploads\/sites\/9\/2024\/09\/UEFest2024.png\" alt=\"Image UEFest2024 Modernizing Game Development with Visual Studio and AI\" width=\"1200\" height=\"675\" srcset=\"https:\/\/devblogs.microsoft.com\/cppblog\/wp-content\/uploads\/sites\/9\/2024\/09\/UEFest2024.png 1200w, https:\/\/devblogs.microsoft.com\/cppblog\/wp-content\/uploads\/sites\/9\/2024\/09\/UEFest2024-300x169.png 300w, https:\/\/devblogs.microsoft.com\/cppblog\/wp-content\/uploads\/sites\/9\/2024\/09\/UEFest2024-1024x576.png 1024w, https:\/\/devblogs.microsoft.com\/cppblog\/wp-content\/uploads\/sites\/9\/2024\/09\/UEFest2024-768x432.png 768w\" sizes=\"(max-width: 1200px) 100vw, 1200px\" \/><\/a>Join us in-person at <a href=\"https:\/\/unrealfest.unrealengine.com\/event\/a3d80deb-8bf5-4261-b083-52dccbce1f47\/summary\">Unreal Fest Seattle 2024<\/a> with an in-depth look at how Visual Studio and GitHub Copilot can help modernize your Unreal Engine game development.<\/p>\n<p><strong>Session Title:<\/strong> Modernizing Game Development with Visual Studio and AI<\/p>\n<p><strong>Session Info:<\/strong> October 3rd, 2024, 2:00 PM-3:00 PM Pacific Time | Room 445<\/p>\n<p><strong>Abstract: <\/strong>Join Microsoft to learn how Visual Studio can speed up your iteration cycle from start to finish. Discover productivity tools for optimizing class structure memory layout; identify and rectify build issues with Build Insights integration; and explore performance enhancements. We&#8217;ll also cover advanced Unreal Engine integrations such as Blueprint references and directly editing your uproject. Lastly, get an in-depth look at the latest advancements of GitHub Copilot, regardless of your source control system. In this session, you will discover how Visual Studio can enhance your productivity and efficiency throughout your development process.<\/p>\n<p>We look forward to seeing you at Unreal Fest Seattle 2024.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Join us in-person at Unreal Fest Seattle 2024 with an in-depth look at how Visual Studio and GitHub Copilot can help modernize your Unreal Engine game development. Session Title: Modernizing Game Development with Visual Studio and AI Session Info: October 3rd, 2024, 2:00 PM-3:00 PM Pacific Time | Room 445 Abstract: Join Microsoft to learn [&hellip;]<\/p>\n","protected":false},"author":39811,"featured_media":34695,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[3927],"tags":[271,331,3901],"class_list":["post-34694","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","tag-cpp","tag-game-development","tag-unreal-engine"],"acf":[],"blog_post_summary":"<p>Join us in-person at Unreal Fest Seattle 2024 with an in-depth look at how Visual Studio and GitHub Copilot can help modernize your Unreal Engine game development. Session Title: Modernizing Game Development with Visual Studio and AI Session Info: October 3rd, 2024, 2:00 PM-3:00 PM Pacific Time | Room 445 Abstract: Join Microsoft to learn [&hellip;]<\/p>\n","_links":{"self":[{"href":"https:\/\/devblogs.microsoft.com\/cppblog\/wp-json\/wp\/v2\/posts\/34694","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/devblogs.microsoft.com\/cppblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/devblogs.microsoft.com\/cppblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/cppblog\/wp-json\/wp\/v2\/users\/39811"}],"replies":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/cppblog\/wp-json\/wp\/v2\/comments?post=34694"}],"version-history":[{"count":0,"href":"https:\/\/devblogs.microsoft.com\/cppblog\/wp-json\/wp\/v2\/posts\/34694\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/cppblog\/wp-json\/wp\/v2\/media\/34695"}],"wp:attachment":[{"href":"https:\/\/devblogs.microsoft.com\/cppblog\/wp-json\/wp\/v2\/media?parent=34694"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/cppblog\/wp-json\/wp\/v2\/categories?post=34694"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/cppblog\/wp-json\/wp\/v2\/tags?post=34694"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}