{"id":3353,"date":"2011-03-05T19:48:11","date_gmt":"2011-03-05T19:48:11","guid":{"rendered":"https:\/\/blogs.msdn.microsoft.com\/vcblog\/2011\/03\/05\/the-visual-c-weekly-vol-1-issue-10-mar-5-2011\/"},"modified":"2019-02-18T18:45:10","modified_gmt":"2019-02-18T18:45:10","slug":"the-visual-c-weekly-vol-1-issue-10-mar-5-2011","status":"publish","type":"post","link":"https:\/\/devblogs.microsoft.com\/cppblog\/the-visual-c-weekly-vol-1-issue-10-mar-5-2011\/","title":{"rendered":"The Visual C++ Weekly Vol. 1 Issue 10 (Mar 5, 2011)"},"content":{"rendered":"<p>Read in <a href=\"http:\/\/paper.li\/visualc\/news\/2011\/03\/05\" target=\"_blank\">this issue<\/a>:<\/p>\n<ul>\n<li>Using Tasking to Scale Game Engine Systems<\/li>\n<li>C++\/CLI IntelliSense in Visual Studio vNext<\/li>\n<li>JSON Spirit: A C++ JSON Parser\/Generator Implemented with Boost Spirit<\/li>\n<li>Determining if a C++ type is convertible to another at compile time<\/li>\n<li>Windows 7 Recipe &ndash; Taskbar Single Instance<\/li>\n<li>Windows Embedded Compact 7 Evaluation Edition<\/li>\n<li>Tony Goodhew on Visual C++ Developer Communication<\/li>\n<li>Creating Multitouch User Interfaces: The Windows Touch Photostrip Control\n  Paperli.PaperWidget.Show({\n    pid: &#8216;visualc\/news&#8217;,\n    width: 200,\n    background: &#8216;#000666&#8217;\n  })\n<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Read in this issue: Using Tasking to Scale Game Engine Systems C++\/CLI IntelliSense in Visual Studio vNext JSON Spirit: A C++ JSON Parser\/Generator Implemented with Boost Spirit Determining if a C++ type is convertible to another at compile time Windows 7 Recipe &ndash; Taskbar Single Instance Windows Embedded Compact 7 Evaluation Edition Tony Goodhew on [&hellip;]<\/p>\n","protected":false},"author":293,"featured_media":35994,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[1],"tags":[86,80,81,16],"class_list":["post-3353","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-cplusplus","tag-ccli","tag-parallelism","tag-weekly-roundup","tag-windows-7"],"acf":[],"blog_post_summary":"<p>Read in this issue: Using Tasking to Scale Game Engine Systems C++\/CLI IntelliSense in Visual Studio vNext JSON Spirit: A C++ JSON Parser\/Generator Implemented with Boost Spirit Determining if a C++ type is convertible to another at compile time Windows 7 Recipe &ndash; Taskbar Single Instance Windows Embedded Compact 7 Evaluation Edition Tony Goodhew on [&hellip;]<\/p>\n","_links":{"self":[{"href":"https:\/\/devblogs.microsoft.com\/cppblog\/wp-json\/wp\/v2\/posts\/3353","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/devblogs.microsoft.com\/cppblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/devblogs.microsoft.com\/cppblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/cppblog\/wp-json\/wp\/v2\/users\/293"}],"replies":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/cppblog\/wp-json\/wp\/v2\/comments?post=3353"}],"version-history":[{"count":0,"href":"https:\/\/devblogs.microsoft.com\/cppblog\/wp-json\/wp\/v2\/posts\/3353\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/cppblog\/wp-json\/wp\/v2\/media\/35994"}],"wp:attachment":[{"href":"https:\/\/devblogs.microsoft.com\/cppblog\/wp-json\/wp\/v2\/media?parent=3353"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/cppblog\/wp-json\/wp\/v2\/categories?post=3353"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/cppblog\/wp-json\/wp\/v2\/tags?post=3353"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}