{"id":2013,"date":"2012-11-07T13:59:00","date_gmt":"2012-11-07T13:59:00","guid":{"rendered":"https:\/\/blogs.msdn.microsoft.com\/vcblog\/2012\/11\/07\/good-stuff-on-channel-9\/"},"modified":"2019-02-18T18:41:25","modified_gmt":"2019-02-18T18:41:25","slug":"good-stuff-on-channel-9","status":"publish","type":"post","link":"https:\/\/devblogs.microsoft.com\/cppblog\/good-stuff-on-channel-9\/","title":{"rendered":"Good Stuff on Channel 9"},"content":{"rendered":"<p>Looking for the C++ Good Stuff? Have you visited <a href=\"https:\/\/channel9.msdn.com\/\">Channel 9<\/a> lately?<\/p>\n<ul>\n<li><a href=\"https:\/\/channel9.msdn.com\/coding4fun\/blog\/Getting-started-with-C3DWinStore-Game-Dev-with-the-Visual-Studio-3D-Starter-Kit\">Getting started with C++\/3D\/WinStore Game Dev with the &#8220;Visual Studio 3D Starter Kit&#8221;<\/a>&nbsp;demonstrated several features of Visual Studio useful in game development. It contains the starting point for a basic Direct3D game for the Windows Store. Grab the kit itself at <a href=\"https:\/\/aka.ms\/vs3dkit\">https:\/\/aka.ms\/vs3dkit<\/a>.<\/li>\n<li><a href=\"https:\/\/channel9.msdn.com\/posts\/Rx-is-now-Open-Source\">Rx is Now Open Source<\/a>. Now, C\/C++ developers get to experience the power of LINQ + Rx. Visit the page for links to the announcement and the code itself.<\/li>\n<li><a href=\"https:\/\/channel9.msdn.com\/Series\/C9-Lectures-Stephan-T-Lavavej-Core-C-\/STLCCSeries6\">Stephan T. Lavavej &#8211; Core C++, 6 of n<\/a> explores the latest C++ 11 features that were just added to the Visual C++ compiler.<\/li>\n<li><a href=\"https:\/\/channel9.msdn.com\/coding4fun\/blog\/C-for-C-Developers-with-C-Succinctly\">C++ for C# Developers with &#8220;C++ Succinctly&#8221;<\/a>&nbsp;provides an overview and pointer to the free e-book.<\/li>\n<li><a href=\"https:\/\/channel9.msdn.com\/Shows\/Going+Deep\/Cpp-and-Beyond-2012-Scott-Meyers-Universal-References-in-Cpp11\">C++ and Beyond 2012: Scott Meyers<\/a> &#8211; Universal References in C++11. In this video, Scott describes the two meanings of &#8220;&amp;&amp;&#8221; in type declarations, explains how to tell them apart, and introduces new terminology that makes it possible to unambiguously communicate which meaning of &#8220;&amp;&amp;&#8221; is intended.<\/li>\n<\/ul>\n<p>And in case you missed it:<\/p>\n<ul>\n<li><a href=\"https:\/\/channel9.msdn.com\/Events\/Build\/2012\/1-001\">BUILD 2012 Day 1 Keynote<\/a>. Visit the Build <a href=\"http:\/\/www.buildwindows.com\/\">homepage<\/a> for access to other sessions.<\/li>\n<\/ul>\n<p>*spoiler,marketing*<\/p>\n<p>Do you like Visual C++? Like us on <a href=\"http:\/\/www.facebook.com\/#!\/pages\/Microsoft-Visual-Cpp\/222043184527264\">Facebook<\/a> (and post something)!<\/p>\n<p>Thanks!<\/p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Looking for the C++ Good Stuff? Have you visited Channel 9 lately? Getting started with C++\/3D\/WinStore Game Dev with the &#8220;Visual Studio 3D Starter Kit&#8221;&nbsp;demonstrated several features of Visual Studio useful in game development. It contains the starting point for a basic Direct3D game for the Windows Store. Grab the kit itself at https:\/\/aka.ms\/vs3dkit. Rx [&hellip;]<\/p>\n","protected":false},"author":264,"featured_media":35994,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[1],"tags":[168,169,140,9,107],"class_list":["post-2013","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-cplusplus","tag-3d-starter-kit","tag-build-2012","tag-c","tag-channel-9","tag-community"],"acf":[],"blog_post_summary":"<p>Looking for the C++ Good Stuff? Have you visited Channel 9 lately? Getting started with C++\/3D\/WinStore Game Dev with the &#8220;Visual Studio 3D Starter Kit&#8221;&nbsp;demonstrated several features of Visual Studio useful in game development. It contains the starting point for a basic Direct3D game for the Windows Store. Grab the kit itself at https:\/\/aka.ms\/vs3dkit. Rx [&hellip;]<\/p>\n","_links":{"self":[{"href":"https:\/\/devblogs.microsoft.com\/cppblog\/wp-json\/wp\/v2\/posts\/2013","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/devblogs.microsoft.com\/cppblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/devblogs.microsoft.com\/cppblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/cppblog\/wp-json\/wp\/v2\/users\/264"}],"replies":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/cppblog\/wp-json\/wp\/v2\/comments?post=2013"}],"version-history":[{"count":0,"href":"https:\/\/devblogs.microsoft.com\/cppblog\/wp-json\/wp\/v2\/posts\/2013\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/cppblog\/wp-json\/wp\/v2\/media\/35994"}],"wp:attachment":[{"href":"https:\/\/devblogs.microsoft.com\/cppblog\/wp-json\/wp\/v2\/media?parent=2013"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/cppblog\/wp-json\/wp\/v2\/categories?post=2013"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/cppblog\/wp-json\/wp\/v2\/tags?post=2013"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}