Find All References, Rename Symbol refactoring, support for localization, new navigation breadcrumb controls, and improvements to the Outline view are only a few of the improvements in the November 2019 update of Visual Studio Code C++ extension.
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Visual Studio 2019 pushes the boundaries of individual and team productivity. We hope that you will find these new capabilities compelling and start your upgrade to Visual Studio 2019 soon.
As you are considering this upgrade, rest assured that Visual Studio 2019 makes it distinctively easy to move your codebase from previous versions of Visual Studio.
The October 2018 update of the Visual Studio Code C++ extension has recently shipped. It comes with a ton of bug fixes, improved Go to Definition support, integrated terminal support when debugging, and a simpler way to opt into our extension’s Insiders program.
This post is part of a regular series of posts where the C++ product team here at Microsoft and other guests answer questions we have received from customers. The questions can be about anything C++ related: MSVC toolset, the standard language and library,
In Visual Studio 2017 release 15.8 Preview 3 we’re announcing support for Just My Code stepping for C++. In addition to previously supported callstack filtering, the Visual Studio debugger now also supports stepping over non-user-code. As you “Step In”, for example in an algorithm from the Standard library with a custom predicate or in a Win32 API that has a user callback,
Image Watch is a Visual Studio extension that provides a watch window for viewing in-memory bitmaps when debugging native C++ code. It comes with built-in support for OpenCV image types (e.g. cv::Mat, cv::Mat_<> , etc.).
We know that, for many of you,
If you regularly follow our blog, you may have noticed that our posts encourage you to submit your suggestions on how to improve Visual Studio in UserVoice. We spend a lot of time reviewing your suggestions and incorporating them into our planning for future releases.
C++ has been around for a long time and throughout its history many tools have been built to make life easier for C++ developers. This has led to a diverse C++ ecosystem in terms of the editing tools, build systems, coding conventions,
If your project targets one of the Windows platforms only (Desktop or UWP), you should consider using MSBuild as your C++ build system. If you consider expanding beyond these platforms though, consider using CMake to specify your build. To learn more,
If you’re targeting iOS and writing a lot of C++ code, you should consider importing your XCode projects inside Visual Studio. Visual Studio not only provides an easy way to import these projects, but also allows opening these projects back in XCode if you need to make non-C++ related edits (e.g.