Sil Vilerino

Senior Software Engineer, DirectX

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D3D12 GPU Video acceleration in the Windows Subsystem for Linux now available!

Introduction In DirectX ❤ Linux - DirectX Developer Blog we wrote about DXCore & D3D12 support on WSLg and described OpenGL & OpenCL support by adding a D3D12 backend to Mesa 3D, allowing such 3D and compute workloads to be offloaded to the GPU. To extend the types of workloads that we can accelerate with the GPU in WSLg, we also ...