{"id":13844,"date":"2015-09-01T12:17:22","date_gmt":"2015-09-01T12:17:22","guid":{"rendered":"https:\/\/blogs.msdn.microsoft.com\/bharry\/2015\/09\/01\/september-pricing-and-licensing-changes\/"},"modified":"2019-02-16T22:46:33","modified_gmt":"2019-02-16T22:46:33","slug":"september-pricing-and-licensing-changes","status":"publish","type":"post","link":"https:\/\/devblogs.microsoft.com\/bharry\/september-pricing-and-licensing-changes\/","title":{"rendered":"September pricing and licensing changes"},"content":{"rendered":"<p>I want to update you all on the pricing and licensing changes we&rsquo;ve been working on over the past year.<\/p>\n<h3>VS Online Basic users<\/h3>\n<p>The <a href=\"https:\/\/www.visualstudio.com\/pricing\/visual-studio-online-pricing-vs\">new, less expensive, tiered pricing model<\/a> I announced a couple of months ago goes into effect Sept 1st (today).&nbsp; In addition, we are finalizing the licensing documents to include an on-prem TFS CAL with your VS Online purchases, making it easy for you to use on-prem, cloud or both.&nbsp; That will also go into effect in Sept.<\/p>\n<h3>A changing philosophy<\/h3>\n<p>Before I explain some other changes that are coming, let me step back for a minute and talk about how we are changing the way we think about things.&nbsp; Team Foundation Server and VS Online have always tried to serve as a &ldquo;one stop shop&rdquo; to solve your ALM needs.&nbsp; It&rsquo;s a great integrated experience that helps you throughout the engineering cycle.&nbsp; We&rsquo;ve packaged it to make it easy to acquire and priced it to optimize for &ldquo;one price for everything&rdquo;.<\/p>\n<p>The reality, is that every customer has a mix of tools.&nbsp; Some just because they have legacy tools that they aren&rsquo;t ready to replace.&nbsp; Some because, for some part of the tooling, they prefer another solution.&nbsp; Some because they have specific needs that TFS\/VSO don&rsquo;t fill.&nbsp; Whatever the reason, we live in a world where people will use an amalgamation of tools from us, from other vendors, from open source.&nbsp; The &ldquo;one size fits all&rdquo; approach we started TFS with back in 2005 isn&rsquo;t really sufficient any longer.<\/p>\n<p>We started adjusting for this reality 18 months ago with our REST, OAuth and Service Hooks work to better enable integrating TFS and VSO with other tooling.&nbsp; We announced the next phase of this at \/\/Build this spring with our new web UI extensibility model.&nbsp; And this fall, we will be launching a <a href=\"http:\/\/blogs.msdn.com\/b\/visualstudioalm\/archive\/2015\/08\/26\/visual-studio-online-extensibility-and-marketplace.aspx\">new &ldquo;marketplace&rdquo;<\/a> for finding\/purchasing tools, add-ons and integrations for VS Online and TFS.<\/p>\n<p>We have also generally been moving in this direction with pricing and licensing, though I haven&rsquo;t explained it that way yet.&nbsp; In short, rather than always buying everything, we&rsquo;re moving in the direction of &ldquo;pay for what you need&rdquo;.&nbsp; It is, of course, a spectrum and one can always take any offering and break it down further or aggregate it further, so rather than saying it&rsquo;s 100% a la carte, let&rsquo;s just say it&rsquo;s a lot more a la carte than it has been and that&rsquo;s the general direction.<\/p>\n<p>So, when we reduced the prices of VSO Basic users and the CAL, it was, in part to set us up for this transition.&nbsp; In the future you&rsquo;ll purchase an inexpensive base license (as low as $2\/user\/month) and then you will purchase (from us or through the new marketplace) &ldquo;extensions&rdquo; that add additional capabilities for your users.<\/p>\n<p>The base includes what I think of as the core capabilities everyone needs &ndash; source control, work item tracking\/backlog management, and some build automation.&nbsp; We&rsquo;ll have lots of add-ons for additional things.&nbsp; For instance, later this Fall, we&rsquo;ll eliminate the VS Online Advanced license (we&rsquo;ve basically trimmed it back to just testing features) and transition it to a &ldquo;Test extension&rdquo;.&nbsp; So you&rsquo;ll purchase a basic license\/CAL for everyone and then test extensions for the users that need them.<\/p>\n<p>We also plan to launch a bunch of other extensions this Fall &ndash; both from us and from 3rd parties.&nbsp; It&rsquo;s a bit too early for me to get too specific yet but in the next few months we&rsquo;ll unveil the details.&nbsp; For now my main purpose is to communicate the concept &ndash; we are moving more to a model where you pay for what you use.&nbsp; We will continue to have a free and easy way for small teams to get started.&nbsp; We&rsquo;ll have a very low entry point and then the more you want, you pay for it.&nbsp; Of course, we&rsquo;ll continue to offer MSDN subscribers a complete and compelling offering.&nbsp; As we get more feedback, we&rsquo;ll evolve the offering.<\/p>\n<h3>Upcoming Build pricing and licensing changes<\/h3>\n<p>Consistent with that philosophy we&rsquo;re introducing some pricing changes with build on VS Online.&nbsp; Our per minute pricing has gotten mixed reviews.&nbsp; Among other things, people get worried about the seemingly unbounded nature of it.&nbsp; We decided we wanted to move to a per-agent billing model for build that allows people to budget for a fixed (and reasonable) price.&nbsp; <\/p>\n<p>We are *not* making any changes to build pricing and licensing for on-premises TFS servers.&nbsp; Everything I say below only applies to using VS Online.&nbsp; Of course, even if you use VS Online, your <strong>build server<\/strong> may be hosted in the cloud or on-premises and what I say below does address both of those.<\/p>\n<p>For starters, we&rsquo;ll continue to have a free experience for small teams and teams just starting out.&nbsp; In fact, we&rsquo;re increasing our free build service from 60 minutes per month to 240 minutes per month, enabling a larger number of teams to just use the free build service.<\/p>\n<p>Rather than paying for minutes beyond the free allocation, going forward, you will purchase agents.&nbsp; We can host the build agent for you (Hosted Agents) or you can host the agent yourself (Private Agents) &ndash; on your hardware or on Azure IaaS or anywhere you like.&nbsp; An agent can run one build at a time and is 100% yours.&nbsp; You can consume all of the build time each month, if you need it, for one flat fee.<\/p>\n<ul>\n<li><b>Hosted Agents<\/b>: <b>$40\/agent per month &ndash; <\/b>The Hosted Agent is run by Microsoft in VS Online, provides unlimited total job time, and increases the maximum duration of a single job to 6 hours.&nbsp; The $40\/agent charge is all-inclusive for the customer; there are no supplemental charges for the VMs Microsoft runs.<\/li>\n<li><b>Private Agents<\/b>: <b>$15\/agent per month &ndash; <\/b>The first Private Agent is free for each VSO account, so customers will only pay for Private Agents when they need to configure 2 or more Private Agents.&nbsp; With Private Agents, customers acquire and manage the server or VM where the agent runs, and can install custom or packaged software since they have full control over this agent.&nbsp; Customers are responsible for the costs of running this infrastructure, such as VM charges if the agent is running on a VM that the customer has provisioned on Microsoft Azure or other service. <\/li>\n<\/ul>\n<p>In summary, build licensing and pricing with VS Online is now:<\/p>\n<ul>\n<li>240 minutes per month free of cloud build and deployment time.&nbsp; 30 minute max job length.&nbsp; 1 concurrent job.&nbsp; We provide the compute.<\/li>\n<li>1 free on-premises build agent connected to VS Online.&nbsp; Unlimited max job length.&nbsp; You provide the compute.<\/li>\n<li>$40\/hosted agent per month.&nbsp; 6 hour max job length.&nbsp; 1 concurrent job, unlimited time.&nbsp; We provide the compute.<\/li>\n<li>$15\/additional private agent per month.&nbsp; Unlimited max job length.&nbsp; You provide the compute.<\/li>\n<\/ul>\n<p><a href=\"http:\/\/blogs.msdn.com\/b\/visualstudioalm\/archive\/2015\/08\/26\/release-management-vnext-plans.aspx\">Release Management V.next<\/a>, which we are launching this Fall, will use the same agent automation infrastructure as our new build service, meaning agents can run builds or releases.&nbsp; This means that the pricing and licensing model for Build and Release Management will be the same &ndash; some free, then purchase agents.<\/p>\n<p>These changes will roll into production in Sept.&nbsp; For customers that already have private build agents configured, you won&rsquo;t start getting charged for them right away.&nbsp; They will be &ldquo;grandfathered&rdquo; in until J\nan 1 2016 to give you time to figure out what you want to do, optimize, consolidate, etc. before you start getting charged.&nbsp; In January, we&rsquo;ll start charging for all private agents &ndash; beyond the 1 free one every account gets.<\/p>\n<p>Again, none of this affects on-prem TFS customers where all private agents continue to be free (included in the TFS price).<\/p>\n<p>That&rsquo;s it for this update.&nbsp; I&rsquo;ll have some more stuff to talk about within a few months.&nbsp; Here&rsquo;s the <a href=\"https:\/\/www.visualstudio.com\/en-us\/products\/build-pricing-vs\">official build pricing web page<\/a>.<\/p>\n<p>Brian<\/p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I want to update you all on the pricing and licensing changes we&rsquo;ve been working on over the past year. VS Online Basic users The new, less expensive, tiered pricing model I announced a couple of months ago goes into effect Sept 1st (today).&nbsp; In addition, we are finalizing the licensing documents to include an [&hellip;]<\/p>\n","protected":false},"author":244,"featured_media":14617,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[1],"tags":[8],"class_list":["post-13844","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized","tag-vsonline"],"acf":[],"blog_post_summary":"<p>I want to update you all on the pricing and licensing changes we&rsquo;ve been working on over the past year. VS Online Basic users The new, less expensive, tiered pricing model I announced a couple of months ago goes into effect Sept 1st (today).&nbsp; In addition, we are finalizing the licensing documents to include an [&hellip;]<\/p>\n","_links":{"self":[{"href":"https:\/\/devblogs.microsoft.com\/bharry\/wp-json\/wp\/v2\/posts\/13844","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/devblogs.microsoft.com\/bharry\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/devblogs.microsoft.com\/bharry\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/bharry\/wp-json\/wp\/v2\/users\/244"}],"replies":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/bharry\/wp-json\/wp\/v2\/comments?post=13844"}],"version-history":[{"count":0,"href":"https:\/\/devblogs.microsoft.com\/bharry\/wp-json\/wp\/v2\/posts\/13844\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/bharry\/wp-json\/wp\/v2\/media\/14617"}],"wp:attachment":[{"href":"https:\/\/devblogs.microsoft.com\/bharry\/wp-json\/wp\/v2\/media?parent=13844"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/bharry\/wp-json\/wp\/v2\/categories?post=13844"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/bharry\/wp-json\/wp\/v2\/tags?post=13844"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}